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Developer:Limbic Entertainment
Publisher:Ubisoft
Genre: Strategy
Platform:PC
Release Date:30 September 2015
Language:English
Media Size:9.12 GB
Suggested system requirements:Intel Core i5 660 3.3 GHz/AMD Phenom II X4 955 3.2 GHz, 4 GB RAM, 1 GB GeForce GTX 460/Radeon HD 5850 or better, Windows 7(SP1)/8/8.1/10 64-bit
Direct Download:Might & Magic: Heroes VII-Black Box

  Our story takes place during a war of succession. The Empress’ murder has left a realm in flames with many hungry rivals ready to seize the throne by force. The Duke Ivan then calls together a prestigious council of six trusted advisors to restore order and end the conflict that set ablaze Ashan’s lands.
  Might & Magic® Heroes® VII makes a triumphant return bringing you the essence of turn based strategy gaming. Set in a fantasy universe with RPG progression with a strong story narrative, you will embark on a journey that you will never forget!
  • Explore and conquer the enchanted world of Ashan
  • Develop and manage your economy
  • Lead armies of legendary creatures to battle
  • Build up Heroes of Might & Magic with hundreds of abilities and powerful artifacts
ScreenShots

Might & Magic: Heroes VII-Black Box Might & Magic: Heroes VII-Black Box Might & Magic: Heroes VII-Black Box Might & Magic: Heroes VII-Black Box
  Building a PC is easier than ever. Even if you're a complete newcomer, you can follow a guide like ours and have a PC up and running in a couple hours. But building that PC is just step one. Step two is making it beautiful.
  If you lust after a PC that exudes style (and dazzling lights), it’s time to dip your toes into the world of case modding. It’s not as complicated as it sounds. Modding can be as involved as building custom parts, or as simple as a new paint job.
  Either way, case modding can quickly become addictive. Once you start, it’s difficult to stop. To ease your way into the modding world, here are some of our favorite components and techniques for blinging out your PC—no major case surgery required.
Case Modding Graphics Cards

GPU

  The GPU takes centre stage in a gaming build, so making the right choice is a critical first step to creating the look you want. Some GPUs are easier to modify than others. The MSI GTX 960 4G is a great choice for modding thanks to its LED logo, which will brighten up your system. With coloured glass paint, you can change that glow to fit your rig. And if you want to get more advanced, you can buy a single 12v LED online for as little as a dollar, then re-wire the graphics card’s LED with the LED of your choosing.
  The second modifiable element here is the cooler; simply remove the screws to release the cooler for painting. Any paint will do, but use automotive spraypaints for best results: they’re tougher and withstand heat more effectively than Plastikote paints.
Case Modding Avexir Ram

RAM

  There are some crazy RAM modifications out there, but matching your RAM color to the rest of your build is a good starting point. We recommend the Blitz series from Avexir. Avexir Blitz has LED-topped RAM available in a wide range of colours and includes a random flashing sequence. It’s easy to remove the top casings just by taking out 2 screws. The sides can be removed with a butter knife. If you have the white LED sticks, then changing the LED colour is again achieved by gently touching the LED with some coloured glass paint and letting it set. For painting the side panels, we recommended a gloss finish to reflect the motherboard and LEDs.
Case Modding Motherboard

Motherboard

  Armour-plated motherboards are ideally suited to modding. The Asus Maximus Formula, or the Asus Maximus Hero pictured above, is a good example: just remove the armour and you’re ready to paint. Another benefit of armour boards is the gap between the board and the back-plate; this provides space to fit some cool LED strips. Just slide the LEDs in that game on the right and bottom sides of the board and you have some awesome backlighting. Glow-in-the-dark or UV reactive paints can also give your motherboard a distinctive look. Just make sure to match your colours!
Case Modding Led Lights 2

LEDs

  Internal lighting and under-glow case lights really add life to your computer. Our personal favorites are the Bitfenix Alchemy LED strips, which are bright and available in waterproof and magnetic varieties.
  The most common placement for LED strips is inside the case at the top and bottom. Colour choice is crucial, because the colour can make or break the overall look of the project. Avoid the common mistake of using too much of the same colour. Select contrasting or complimentary colours instead. For example, pair white LEDs with an entirely orange internal setup; the white light provides a brighter highlighting effect on the orange elements rather than becoming too intensely orange. With a black or white build, we recommend using RGB LEDs so you can change the lighting with the touch of a button.
Case Modding Liquid Coolant

Watercooling

  Liquid cooling your PC leaves you wide open to customization. Choices include: what tubing to use, hard-line (rigid) or PVC; what colours of fittings and coolant; which fittings; and what reservoir is best suited for your project.
  Mayhem's Aurora coolant is popular among modders, and for good reason: it’s fascinating to look at. Aurora contains fine glitter that creates an aura in your system, reflecting the colours of your LEDs. Although the Mayhem Aurora looks great, it shouldn't really be used as a permanent coolant, as it gradually blocks the pump over time. If you want a permanent coolant, we highly recommend the Mayhem Pastel range. They have vibrant and iridescent colours that really stand out.
Case Modding Braided Cables

Cables

  Savvy, stylish cable management is a key part of any custom PC build. You can customize cables yourself, but that means a major investment of time and dollars into specialized tools. We like CoolForce Nanoxia cables: they’re excellent quality and available in a rainbow of colours, including multi-coloured versions.
  For example, in a blue PC build with white RAM, the best cables would be a matching blue and white. Without coloured braided cables, your modded PC will look unfinished; it’s easy to underestimate the visual value of braided cables.
  If you decide to do the cables yourself, you will need the following: braided sleeving, a pin remover tool, heat shrink, and a heat gun. Here's a guide to check out. But if you’re just doing a single build, buying some gorgeous cables is the way to go.
Alaw Quakecon Cases

Paints

  Painting the case and/or components is a pivotal part of PC modding, but it can be a challenge. Your first priority is to prime the component you plan to paint, following the instructions for the best primer for the paint you have selected to use (usually printed on the can). We always recommend using car/auto spray paints as they provide the best finish. Don’t use a brush, as this will leave you with visible brush strokes and an amateur finish. Once you've primed and painted your parts, we suggest using a 2K clear coat finish (clear lacquer) to seal and finish the job.
Vinyl Roll

Decals / Stickers

  So you've got a pretty epic looking computer, using good branded components, and want to add that extra flourish to the look. Why not try your hand at making your own logos or graphics (or our old reliable fallback: flaming skulls) for the case? You’ll need a roll of vinyl (available on eBay or on Amazon at whatever length or colour you want) and a scalpel to cut it with. Simply draw your design on the back of the vinyl and cut it out. Practice (and patience) makes perfect here, since cutting vinyl isn't quite as easy as it looks.

Time to start modding

  Once you've put together a case mod plan using some of the elements above, all that's left is to dive into the actual work. If that still feels intimidating, though, never fear: there are plenty of guides to modding out there! Check out the how-tos at Modders Inc. or the wealth of instructive guides at Instructables to pick up some pro tips.
  A note on affiliates: some of our stories, like this one, include affiliate links to stores like Amazon. These online stores share a small amount of revenue with us if you buy something through one of these links, which helps support our work evaluating PC components.

  It's hard to write a pointedly bad word against Corsair's Void Wireless Dolby 7.1 headset. It has pleasing sound, excellent battery life, a comfortable fit, and tasteful RGB lighting effects. And yet, it's not a standout gaming headset, thanks to weak virtual surround sound and a number of tiny details. You can improve the experience by using the latest beta version of its companion software, but even that scenario comes with caveats. Placing these cans in your shopping cart is more an expression of faith in software and firmware updates than it is a commitment to immediate, superb audio quality.
  That's not to say the Void sounds terrible. When using the official release of its companion software (version 1.10.67 at the time of this writing), it provided clean audio across music, movies, and games, with a fair balance between lows and mids. Mids and highs do lack a crispness that would help make background details more distinct, though; some get softened to the point where it can be hard to pick them out. Bass isn't the strongest, either. If you're hunting for pounding lows, look elsewhere. What you hear on the "pure" (non-adjusted) preset is about as much bass as you'll get, even after fiddling with EQ settings in the companion software.
  That applies when the Void's surround sound mode is on, too. You won't want to spend much time with it on, though. Turning on surround when using the official version of the Corsair Utility Engine causes a drop in audio quality: voices become more distant and harder to make out, and you don't get clearer and finer directional cues to make up for it. It's simply a better listening experience with the virtual surround off.
  The same advice applies to the "Sidetone" feature for the microphone, which allows you to hear yourself through the headphones while talking so you don't sound muffled to your ears. It also introduces a persistent buzzing that only gets louder as you increase the volume. Since you can't really hear yourself with Sidetone set to a lower volume, the best experience is to avoid it all together. You'll still be able to make out your voice reasonably well, since the earcups don't tightly block out nearby external sound, and you won't hear that nasty buzz.
  Some of these shortcomings can be solved by instead installing the latest beta version of CUE (currently version 1.11.85). Bass gets punched up a bit; background details gain more clarity; Sidetone's buzzing gets quieter; voices are less distant in surround-sound mode. The beta version of CUE also fixes a host of oddities that we encountered with the official release software (and even one quirk identified by Corsair as a likely firmware issue).
  During our tests using CUE v1.10.67, the headset volume inexplicably jumped down at one point when someone began talking in during a Google Hangouts video chat. We got occasional pops and crackles in running audio despite being within a foot of the receiver with a clear line of sight. And strangely, every press of the microphone's mute button (regardless if you're muting or unmuting) lowered the headset's volume; in one instance, it flat-out muted incoming audio. We ran our tests on a Windows 7 machine, which is listed as supported by the headset, so it was all very puzzling.
  These issues all disappeared when we tried CUE v1.11.85. The problem is that right now, easy access to this beta software doesn't appear to exist. If you search the Corsair website and its forums, it doesn't turn up. We were provided the direct link and have asked if it's publicly available, but Corsair was unable to confirm if it's been posted in its forums. The company did indicate that these tweaks will become public in the near future, though.
  Regardless of when updated software arrives, there are aspects of using the Void that remain the same no matter which version of the software you install. Build quality is very nice—these cans feel sturdy without being excessively heavy, and are among the more comfortable we've worn. The Void does leak more audio than other headsets in its class, though, and as mentioned earlier, it also doesn't block out much nearby external sound.
  It's also a loud headset—impressively so. We never exceeded a Windows sound volume of 20 when we had these on, and if you crank things all the way up to 100, you can use the Void as a quiet pair of speakers with minimal distortion. (Though for context, blasting music through an OnePlus One Android phone at max volume was still louder. But also far less clean.)
  Equally notable is the Void's battery life, which exceeded Corsair's rating of "up to 16" hours in our actual-use tests. Its longest run went just over 17 hours when we kept the volume to 20. It hits a full recharge at a reasonable rate too, with just a few hours dedicated hours needed. If that's not fast enough, you can use the headset while juicing up.
  You won't always be able to accurately determine how much battery life you have left or the headset's charging state, though. Both versions of CUE couldn't faithfully monitor either. At one point, we saw a sudden drop from 95% to 91% using CUE v1.10.67; another time with CUE v1.11.85, we got reports of the battery being at 33% and then 43% after a few repeated instances of plugging and unplugging in the charging cable. And while plugged in, we had to restart both software versions more than once for it to report the headset's charging status.

  And that's just one of the assorted issues that remain constant. Regardless of which software version you use, the microphone sounds distant (though clear) to people you chat with if it's not bent in toward your mouth; if you do move it closer, then your breathing becomes audible. The Void's range also doesn't extend very far, as a solid wall or door can shorten how far you can wander quite dramatically; audio dies instantly once you cross an invisible threshold. It does, however, instantly reconnect the moment you step back in range.
  There are lingering oddities, too—like Corsair's strange choice of having the Void show an initial rotating set of colors before CUE is installed, then switching over to a default RGB profile of blinking red lights once the software is active. If you don't remember to set the headset as your default playback device, you may mistakenly think the headset has an issue. And folks seeking a proper user manual have to head to the Void's dedicated webpage and not follow either of the two user manual links in CUE—they send you to Corsair's downloads page, which only offers CUE itself.
  It's a pity that the Void feels like a work-in-progress. Its good points are solid, but its quirks and disappointments drag it down. The headset's software and firmware need more polish, and it appears that those tweaks will come in time, but currently, you won't get an outstanding headset. Some aspects of these cans may never change, too—like the overall mediocre quality of its surround-sound. At $140 for the standard model, and $160 for the special edition "Yellowjacket" model, you can find competing headsets in the same price range with similar features and stronger performance. They just won't glow softly in the dark, pulsing in time with a beat that you set yourself.
Queen of Pain Mushi
  ESL One New York came and went this past weekend, bringing the world its first Dota 2 LAN on the 6.85 patch. Eight teams representing North America, China, Southeast Asia, Europe, and Russia came together for a prize pool over $280,000. ESL One New York isn’t going to be the biggest tournament on this patch, but it marks a return from the summer break that started after The International 5. Dota 2 is back in session with both spectators and players learning what the new patch brings to the scene.

Early tournament confusion

  Despite 6.85 not containing fundamental game changes, there was still anticipation that this patch could dramatically alter professional play - but no one was quite sure how, and early picks reflect this. Throughout the four quarter final series there was a random-seeming diversity of hero picks spanning multiple years of International metagames. By far the oddest combination of heroes was played by Team Archon, who chose Chaos Knight, Medusa, Winter Wyvern, Nyx Assassin, and Doom. Oddly enough, Chaos Knight was played as a semi-support in an effort utilize his stun and the new armor reduction on Chaos Strike. However, the Team Archon goof troop couldn’t handle CDEC’s somewhat more traditional lineup of Rubick, Clockwerk, Bounty Hunter, Queen of Pain, and Sniper.
  The TI5 runner-ups delivered a reality check - the Chaos Knight and Medusa meta hasn’t suddenly taken over Dota 2. The lack of dramatic changes in the 6.85 patch means that the meta is going to have a much slower pace compared to previous patches, and crazy team compositions need a basis in real principles. Still, CDEC did pick Sniper - a pick that was a lot less common in 6.84. By picking a long-range carry and multiple heroes with disengage potential, Sniper could either force Team Archon to dive him, or take pot-shots from a distance and carry his team to victory. Even if the zany composition from Team Archon didn’t work, CDEC still utilized a non-traditional pick, indicating a willingness to try new ideas.

The queen of New York

  These changes in thinking are fairly evident with some of 6.84’s top picks, like Leshrac and Storm Spirit. Leshrac has fallen from grace, with a scant three picks and no wins. There aren’t even stats for Storm Spirit since he was never picked. In fact, the jolly man wasn’t even banned. ESL One New York worked as a sieve for the top tier picks, separating the gold from the rest of the dirt. Queen of Pain was the most chosen hero, serving her standard role as a consistent laner with high potential to control a game. Lots of other heroes have retained their 6.84-era popularity. Gyrocopter, Shadow Fiend, Clockwerk, Dazzle: these picks aren’t redefining the meta.
  You can’t measure which heroes are strongest entirely through picks, though, as they’ll have been banned too frequently. The pros are truly scared of walruses and spiders, with Tusk and Broodmother receiving 13 and 10 bans respectively. In every game of ESL One, Tusk was either picked or banned. This follows the 6.84 trend of removing heroes that could reliably dominate an early game and snowball into the midgame (literally, in Tusk’s case.) Broodmother, formerly a niche pick, can similarly control the laning phase and open up space for the rest of her team. Even if counters for Broodmother are locked in, she can still put enough pressure to cause heavy rotations and keep her team in-control. A third hero charted high in the ban rates as well, and for good reason.
Vega Victory

A new hot pick

  Alongside Broodmother, the new breakout hero seems to be Ember Spirit. He was picked fairly frequently at TI5, but nowhere near as much as Gyrocopter or Queen of Pain. Part of this is due to the patch nerfing many of the counters for the ridiculously low-armor hero, and the opportunity afforded for teams to lane him outside the middle lane. Additionally, Ember Spirit has a new popular build that involves purchasing an early Boots of Travel so he can constantly farm, heal, and join team fights. The only time Ember Spirit is inactive is when he’s dead. This is a stark contrast to 6.84, where he would be chosen as a viable mid-game fighter but most teams focused on getting him farm and split-pushing. While this build does give him the option to split push and build for the late-game, his insanely high early game damage is being used to control games like former top bans. The counter to Ember Spirit’s success was to start banning him or lose, as he won all five games he played.

The grand finale’s grand choices

  Game one of the finals between Vega Squadron and Team Secret showed that both finalists were willing to experiment. Team Secret drafted around stall tactics with Anti-Mage, Elder Titan, Dark Seer, Windranger, and Crystal Maiden. Vega Squadron drafted around pure unadulterated aggression with Io, Tiny, Clockwerk, Disruptor, and Slardar. Both teams had four common 6.84 picks, but their 6.85 choices played a pivotal role in the team. Optimally, Elder Titan would be able to constantly disrupt Vega Squadron’s initiation with Echo Stomp and set up easy kills on Io. Meanwhile, Slardar proved to be a fine pick for the safe lane duo, and would fill the role of more aggressive follow-up to Vega’s already offensive team.
  After losing, Team Secret ran Meepo and Enchantress against a traditional team. In part this is because w33 is a fantastic Meepo player, but also because Meepo was a viable pick. They not only won game two, they crushed it. Aggression across the board led to a sub-30 minute victory, as Meepo netted and murdered Queen of Pain while Enchantress ran around the map providing ganks and lane support. Team Secret would eventually take the approach Team Archon did and go for an unconventional draft with Razor, Templar Assassin, Mirana, Naga Siren, and Crystal Maiden. Unfortunately this lineup contained no reliable crowd control, and Vega Squadron’s Ember Spirit was able to do whatever he wanted. This mistake opened the door for Vega Squadron to claim the top spot.

What does this all mean?

  One of the biggest surprises has been the how little time the pros actually spent playing. Average game length has been shorter than The International 5, and part of this shift can be ascribed to teams adapting to the new drafts and picking poorly. At the same time, only one game was longer than 50 minutes, and no game reached the hour mark, a rarity for Dota 2. It’s possible that teams are becoming more aggressive in an attempt to hold onto early game leads, and game-defining moments are occurring around the 20 minute mark instead of during sustained pushes later on.
  In the end, the Dota 2 of 6.85 isn’t all that different from the Dota 2 of 6.84. In light of that, professional teams are showing a willingness to experiment and incorporate unsung heroes, and a major meta shift is still possible. Alchemist has become a viable choice, and even Elder Titan is seeing play. The question is: if this is the meta now, will Tusk, Broodmother, and Ember Spirit dominate the Frankfurt Major?
Game Maker top
  Many tools have been released over the years that claimed to make game development accessible to all. Software like Klik ‘n’ Play and DarkBASIC promised an easy route into game design, either through simplified programming languages or avoiding coding altogether. But there’s a difference between making game design accessible, and making professional game design accessible.
  That’s where the other apps fell short, and where GameMaker: Studio is different. “I think that when we released Studio, the product changed and the user-base changed,” says Stuart Poole, head of production at YoYo Games, the makers of GameMaker: Studio. “People are now using this as a tool to make a living.”
  Once a hobbyist development tool, lately GameMaker has formed the basis of several massively successful games, including Hotline Miami, Nuclear Throne, and the original version of Spelunky. Since 2012 its user-base has grown significantly, attracting professional programmers to its simple interface alongside curious first-timers. This success hasn’t come quickly or easily. For almost a decade GameMaker was supported by just one person, and its lengthy and somewhat eccentric development means YoYo Games has spent the last few years working with one hand tied behind its back. Nevertheless, GameMaker seems, finally, to be making its mark.
  GameMaker was created in 1999 by Dutch computer scientist Marc Overmars. Originally conceived as a 2D animation program called Animo, GameMaker gradually evolved into a simple-to-use game-design toolset.
Game Maker 2

  The core of Overmars’ idea was to make game design simple, and in pursuit of this he created the two features which remain most prominent in GameMaker today. Its drag-and-drop interface allows users to quickly put together simple 2D games with no knowledge of coding required (technically GameMaker can build 3D games, but few developers have explored that avenue). Through a simple series of button presses, you can define actions such as movement and jumping, and attach those actions to objects in the game world. For more confident users who want greater control, GameMaker facilitates programming through its GML scripting language, which combines colour-coded commands with rigorous error-checking and a detailed help library to make coding as straightforward as it can feasibly be.
  For the best part of a decade, Overmars worked on GameMaker alone, chipping away at updates and fostering a small but amiable community of enthusiasts. Then in 2007 he partnered with Dundee-based outfit YoYo Games, with the intent of expanding GameMaker’s potential from getting people interested in game development to getting them building and releasing full commercial games.
For the best part of a decade, Overmars worked on GameMaker alone.
  “What we had before was that folk would kind of grow up with GameMaker, and then they would hit this ceiling,” says Mike Dailly, head of engineering at YoYo Games. “Whether it was just they felt they were struggling with it or ‘it’s time to grow up and use a big-boy’s tool now’, and then they would move on. With GameMaker: Studio, we made a conscious effort to get rid of that ceiling so you could just keep going.”
  Released in 2012, the development of GameMaker: Studio involved several threads. Prior to Studio, GameMaker could only run games on Windows, so the team at YoYo Games wrote a new runner component to make it compatible with other platforms. They also designed a new compiler component to connect the maker and the runner, so games didn’t just compile their entire source-code on start-up, (making them extremely vulnerable to piracy). Lastly, they added a host of new features to the Maker itself, including a room editor for the quick construction of 2D environments. “There was a couple of hundred thousand lines in the original, and we’ve added a million and a bit with Studio,” says Dailly.
Master of Orion
  Wargaming has released a video showing the first gameplay footage of its 4X strategy remake, Master of Orion. Released in 1993, the original Orion was one of the great-great grandpappies of modern strategy games. In the video, a pair of somewhat poorly programmed robot newscasters give the political news of the day: war and conflict in Orion.
  Wargaming's reboot will focus on bringing modern graphics and a new orchestral soundtrack to the Orion universe. Though it's an early look, what we can see of the game's combat looks pretty stilted. Then again, swishy combat animations were never really the point for galaxy-spanning strategic conquest simulators like Master of Orion.
  Evan got a chance to interview project director Chris Keeling at E3. Also note: unlike Wargaming's other titles, Master of Orion will not be a free-to-play multiplayer game, much to our relief.
Pavilion
  Ooooh, Pavilion looks nice, doesn't it? It's a puzzle game about a man in a surreal dreamscape, who you move around indirectly by fiddling with lights and shuffling obstacles about. The story of this "fourth-person puzzling adventure" is being told without pesky words, so you'll have to figure out what's going on, and where you are, just by looking at the environment. I think, in an environment this lovely, that's not going to be much of a problem.

  Pavilion is releasing in two chapters, the first of which will be out this year (the second, as you may have guessed, is coming sometime in 2016). It's just hit Steam Greenlight, and I don't think it will have too much trouble accruing those Yes votes.
  Here's a bit more about it, from the Greenlight page:
  "Pavilion takes place in a world unknown to both the player and the main character. A surreal dream-like place where reality clash with fantasy. Fully realised in beautiful hand-painted 2d graphics and dreamy ambient music that makes for an unforgettable audio-visual experience."
Vermintide Empire Soldier
  After the Witch Hunter and the Waywatcher comes the class I will probably play as, if I ever embark upon Fatshark's Warhammer: End Times - Vermintide. It's the Empire Soldier, and I will be required to play as him because a) he has some lovely mutton chops, and b) he wields a blunderbuss. Markus Kruber is detailed here, with an unnecessarily long backstory, a few images, and details of his weapon set (he wields big, heavy things like greatswords, warhammers, and blunderbi).
  Also, here's a video from PCGamesN.
 See the way he turns Skaven into mush with his giant hammer? That's why you'll be playing as the Empire Soldier too.
  Warhammer: End Times - Vermintide is out October 23.
  FreeSync is AMD’s variable refresh rate technology that many manufacturers have begun to adopt in recent months alongside Nvidia’s equivalent G-Sync. There are close to 30 displays that are out now (or coming very soon) that are FreeSync compatible, so here are the stats on some of the most recent ones.
  If you need a refresher on what FreeSync and G-Sync do, check out our guide to monitor technology.
Acer XR341CK

  The Acer XR341CK is a 34-inch curved IPS display which has a resolution of 3,400x1,400. Its minimum refresh rate is 30Hz with a maximum of 75Hz, and it has a response time of 4ms. You can find one on Newegg right now for $1,100.
asus mg278Q

  Asus’ MG278Q is a 27-inch IPS panel with a resolution of 2560x1440. It has a minimum refresh rate of 35Hz and a maximum of 144Hz, and the response time is 1ms. One of these will set you back around $530 on Newegg. That's an exciting alternative to our favorite gaming monitor, an $800 G-Sync monitor with a similarly vivid IPS screen and 144 Hz refresh.
aoc G2460PF

  AOC has two new FreeSync compatible monitors, the G2460PF and the G2770PF. They’re both 1920x1080, but the G2460PF is a 24-inch TN monitor compared to the 27-inch TN G2770PF. With FreeSync enabled the refresh rate for the 2460 supposedly ranges from 48-146Hz, while the 2700 ranges from 30-160Hz. The G2460PF costs around $270 at the moment, and you can get a G2770PF for around $360.
Nixeus

  The Nixeus NX-Vue 24-inch TN panel has a resolution of 1920x1080. Its refresh rate varies between 30-144Hz and it has a response time of 1ms. You can currently get one on Amazon for $280.
Samsung

  Samsung SE370 is now available for pre-order at an MSRP of $250. It’s a 1920x1080 23.6-inch monitor with FreeSync capabilities, but Samsung hasn’t published the range of refresh rates yet. However, Samsung says that it is the world’s first monitor to have a wireless charging area integrated into the stand, which could be pretty handy.
Canals
  The After Dark expansion for Cities: Skylines made changes that increased the land value of waterfront property, which is great for the coastal areas of your cities. Now you can do the same for the areas of your cities that don't happen to be near water, thanks to a collection of ploppable European-style canals. The Canal Blocks mod collection, created by modder CGVos, lets you access canals of various sizes and plunk them into your metropolitan areas.
  In addition to being quite lovely looking, especially at night, these canals will increase the value of the buildings place alongside it, meaning those structures will have an easier time leveling up. You can find the new canal blocks in the Parks menu. Keep in mind that these canals do require upkeep (paid out of your Parks budget), have power requirements (there's a lot of lights at night), and contribute a small amount of sewage to your city's water grid.
Canals

  On the plus side, you don't need to terraform or mess with water. They just plop right in like other parks. There are a number of sizes to choose from, so you'll have some flexibility when building them into crowded existing cities. There's a 16x4, 12x4, 8x4, and several 4x4 units to act as corners or turns. The 16x4 canal even has a little rowboat. It's adorable. There are plans for more in the future, including s-turns and a transition if you want to connect your canal to a real body of water.
  Another nice thing: the land doesn't have to be entirely flat to plop in your new canals, and there's no increase in noise pollution, which seems especially useful for commercial areas that are close to residential zones. Mainly, though, they're just really nice to look at, add a bit of personality to your city, and are a nice and easy way to get nearby buildings to level up without doing any major construction.
Canals

  You can subscribe to the Canal Blocks collection right here. If you do, anything else added to it in the future will automatically become accessible in your game. The collection currently includes a little outdoor restaurant and cobblestone plaza, and some nice pedestrian pathway bricks you can use to accent your new canal areas.